Build worlds
for games.

An immersive game art program focused on real production workflows, mentorship, and portfolio-driven learning.

Explore the Program

Program Overview

Train like a game artist.

Konstruct Academy is a six-month immersive program built around modern game art production. Students learn core artistic fundamentals, industry workflows, and how to create assets for real-time environments.

Through hands-on projects, mentorship, and iterative feedback, students develop work focused on visual quality, technical execution, and production standards.

For artists ready for growth

Konstruct is designed for individuals who want to develop their artistic skills while learning how professional game production works.

  • Individuals 18 years of age or older
  • Early-stage 3D artists with some exposure to digital art or 3D tools
  • Creatives interested in applying their skills to game development and real-time production pipelines
  • High school graduates or individuals with equivalent educational background

Designed for the demands of creative production

An immersive, production-inspired learning environment for committed and self-driven creatives.

Konstruct is designed for individuals with basic familiarity in 3D tools and workflows who are ready for structured, fast-paced training. Students are expected to learn independently, respond to feedback quickly, and continuously refine their work throughout the program. The skills developed also translate into fields such as real-time visualization, virtual production, and interactive media.

Konstruct welcomes both local and international applicants.

Please note that enrollment is subject to applicable requirements and students are responsible for securing any necessary documentation to attend.

Train with industry standard tools

The same tools used across modern game production pipelines.

AutoDesk Maya AutoDesk Maya Modeling, UV layout, and asset preparation
ZBrush ZBrush Sculpting form and surface detail
Adobe Photoshop Adobe Photoshop Texture support and visual refinement
Substance Painter Substance Painter PBR texturing and material development
Unreal Engine Unreal Engine Real-time integration, lighting and presentation

Program Roadmap

Konstruct follows the same stages assets move through in real production environments.

  • Hard-surface modeling and structural design
  • Sculpting for mechanical and organic forms
  • Reference analysis and asset planning

Built from passion. Refined through practice.

A learning environment built around artistic growth, production discipline, and purposeful creation.

Konstruct was founded on the belief that artists grow best when passion, craft, and purpose come together.

Inspired by the production culture at Pixel Mafia, the program develops artistic curiosity alongside discipline, mindset, and standards for professional creative work.

What you graduate with

By the end of the program, Konstruct graduates leave with a portfolio of production-ready work and a clearer direction for their next step in game art.

A Production-Ready Portfolio

A professional body of work that demonstrates both technical skill and artistic consistency.

Industry-Standard Production Skills

Hands-on experience with the tools and workflows used in modern game development.

Professional Discipline

The ability to work within pipelines, iterate efficiently, and deliver work to production standards.

Artistic Direction

Through mentorship and guided projects, students discover their strengths and develop a clearer creative path.

You graduate with work you're proud of, skills you can apply immediately, and a stronger understanding of how your art fits into the professional world.

Enroll Now