Build worlds
for games.

Our flagship program in 3D game art is an immersive experience built around real production workflows, guided mentorship, and portfolio development.

Explore the Program

Program Overview

Train Like A Game Artist

Konstruct is built around modern game art production, taking students from foundational skills through the process of creating assets for real-time environments. Training covers the artistic and technical considerations behind each stage of production, with an emphasis on visual quality, technical execution, and production standards.

Students develop their work through guided projects, mentorship, critique, and iteration — learning how to assess their work, respond to feedback, and refine it throughout the production process. The program is structured and intensive, with students expected to take ownership of their work and continue developing their skills through independent practice.

6 Months

Full-time intensive training & portfolio production

Onsite Studio

Menarco Tower · Bonifacio Global City, Taguig

Weekly Rhythm
MWFStudio Sessions, 9 AM – 6 PM
TThIndependent Lab & Project Sprints

Is Konstruct Right For You?

Konstruct is designed for individuals who want to strengthen their craft and prepare for professional game production.

Before applying:

Applicants must be 18 or older and have completed high school or an equivalent program.

You'll Be A Good Fit If You:

Have some familiarity with digital art or 3D tools
Want to pursue game art or other real-time creative work
Are comfortable working with computers and learning new digital tools
Are willing to learn new workflows and production practices
Are ready to commit to an intensive six-month program, with onsite training three days a week
Are comfortable working independently and responding to critique and feedback

Follow the same production phases used in professional game development.

3D Asset Foundations

  • Hard-surface modeling and structural design
  • Sculpting for mechanical and organic forms
  • Reference analysis and asset planning

Texturing & Material Definition

  • Physically-Based Rendering (PBR) principles
  • Material accuracy and surface logic
  • Using textures to support form and storytelling

Real-time Asset Integration

  • Preparing assets for real-time performance
  • Unreal Engine materials, lighting, and scene setup
  • Professional asset presentation

Pipeline & Production Skills

  • Understanding studio workflows and asset handoffs
  • Iteration, optimization, and feedback cycles
  • Working within production timelines

Portfolio Development & Mentorship

  • Refinement of selected assets to production standards
  • Presentation choices that highlight artistic and technical strengths
  • Mentorship focused on growth and professional readiness

Industry Tools

Work with the tools used throughout modern game art production.

Industry Tools

AutoDesk Maya Modeling, UV layout, and asset preparation
AutoDesk Maya
ZBrush Sculpting form and surface detail
ZBrush
Adobe Photoshop Texture support and visual refinement
Adobe Photoshop
Substance Painter PBR texturing and material development
Substance Painter
Unreal Engine Real-time integration, lighting and presentation
Unreal Engine

Designed for the demands of creative production

An engaging, production-inspired environment for committed and self-driven creatives.

The program suits individuals with basic familiarity in 3D tools and workflows who are ready for structured, fast-paced training.

Students are expected to learn independently, respond to feedback quickly, and continuously refine their work throughout the program. The skills developed also translate into fields such as real-time visualization, virtual production, and interactive media.

Built from Passion. Refined Through Practice.

A learning environment built around artistic growth, production discipline, and purposeful creation.

Konstruct was founded on a simple belief: artists grow best when passion, craft, and purpose come together.

Inspired by the production culture of Pixel Mafia, we created a learning environment where curiosity is encouraged, craft is taken seriously, and students learn to turn creative ambition into purposeful work.

Because becoming a better artist isn't just about learning the tools. It's about showing up, putting in the work, learning from feedback, and continuing to grow.

What You'll Graduate With

By the end of the program, you'll have more than completed coursework. You'll have work, skills, and experience you can carry into your next step.

A Production-Ready Portfolio

A professional body of work that demonstrates both technical skill and artistic consistency.

Studio Production Skills

Hands-on experience with the tools and workflows used in modern game development.

Professional Discipline

The ability to work within pipelines, iterate efficiently, and deliver work to production standards.

Artistic Direction

Through mentorship and guided projects, students discover their strengths and develop a clearer creative path.

Ready to build
your legacy?

Have questions, or want to join our next cohort?