Full-time intensive training & portfolio production
Build worlds
for games.
Our flagship program in 3D game art is an immersive experience built around real production workflows, guided mentorship, and portfolio development.
Explore the ProgramProgram Overview
Train Like A Game Artist
Konstruct is built around modern game art production, taking students from foundational skills through the process of creating assets for real-time environments. Training covers the artistic and technical considerations behind each stage of production, with an emphasis on visual quality, technical execution, and production standards.
Students develop their work through guided projects, mentorship, critique, and iteration — learning how to assess their work, respond to feedback, and refine it throughout the production process. The program is structured and intensive, with students expected to take ownership of their work and continue developing their skills through independent practice.
Is Konstruct Right For You?
Konstruct is designed for individuals who want to strengthen their craft and prepare for professional game production.
Before applying:
Applicants must be 18 or older and have completed high school or an equivalent program.
You'll Be A Good Fit If You:
Follow the same production phases used in professional game development.
3D Asset Foundations
- Hard-surface modeling and structural design
- Sculpting for mechanical and organic forms
- Reference analysis and asset planning
Texturing & Material Definition
- Physically-Based Rendering (PBR) principles
- Material accuracy and surface logic
- Using textures to support form and storytelling
Real-time Asset Integration
- Preparing assets for real-time performance
- Unreal Engine materials, lighting, and scene setup
- Professional asset presentation
Pipeline & Production Skills
- Understanding studio workflows and asset handoffs
- Iteration, optimization, and feedback cycles
- Working within production timelines
Portfolio Development & Mentorship
- Refinement of selected assets to production standards
- Presentation choices that highlight artistic and technical strengths
- Mentorship focused on growth and professional readiness
Industry Tools
Work with the tools used throughout modern game art production.
Industry Tools
Designed for the demands of creative production
An engaging, production-inspired environment for committed and self-driven creatives.
The program suits individuals with basic familiarity in 3D tools and workflows who are ready for structured, fast-paced training.
Students are expected to learn independently, respond to feedback quickly, and continuously refine their work throughout the program. The skills developed also translate into fields such as real-time visualization, virtual production, and interactive media.
Built from Passion. Refined Through Practice.
A learning environment built around artistic growth, production discipline, and purposeful creation.
Konstruct was founded on a simple belief: artists grow best when passion, craft, and purpose come together.
Inspired by the production culture of Pixel Mafia, we created a learning environment where curiosity is encouraged, craft is taken seriously, and students learn to turn creative ambition into purposeful work.
Because becoming a better artist isn't just about learning the tools. It's about showing up, putting in the work, learning from feedback, and continuing to grow.
What You'll Graduate With
By the end of the program, you'll have more than completed coursework. You'll have work, skills, and experience you can carry into your next step.
A professional body of work that demonstrates both technical skill and artistic consistency.
Hands-on experience with the tools and workflows used in modern game development.
The ability to work within pipelines, iterate efficiently, and deliver work to production standards.
Through mentorship and guided projects, students discover their strengths and develop a clearer creative path.
Ready to build
your legacy?
Have questions, or want to join our next cohort?